I just read
a retrospective on one game that I personally have enjoyed. Kingpin: Life of Crime. I agree with this statement:
"It wasn’t that it was such a great shooter, but that it contained elements of what might have been great, given time and money."
That's my impression of the game as well. I enjoyed the neighborhoods and the NPCs you could interact with\recruit and how you could go into bars and "pawn shops". The only problem is the way the game ended up turning out it's like the game runs out of steam after a few levels. The hub like level structure where you are able to go to bars and pawn shops stops being used as you get further into the game.
You could loot bodies for money and you could either choose to spend it right away at the pawn shop or you could save it for when you really need it. However the money system wasn't robust enough and they didn't make it all that necessary to actually spend money at the pawn shop most of the things you could buy there you could get for free on the street. Also you couldn't sell any of your inventory to the pawn shop. That would have been useful.
Someone made a COOP mod for Kingpin but when you exit the game you lost your inventory so I was thinking that the pawn shops could have been made more robust at least through the mod. Perhaps even having bank\storage functions. But even if they did modify the pawn shops to work that way it would only work part of the way through the game because like I mentioned earlier the game sort of fizzles out part-way through and they stop putting bars and pawn shops into the levels and it becomes a run of the mill linear shooter.
The only thing you could do in a COOP game to save your inventory is pick a room and dump all your inventory there (you could drop pretty much all your items) and keep the server on and hope the stuff is still there the next time you log in. Anyway.. I agree that there was a lot of unmet potential in this game.
I don't even think their next game, Return To Castle Wolfenstein met or had the same amount of potential as Kingpin: Life of Crime had. Plus RTCW had other things that bugged me and prevent me from wanting to play it such as forced stealth missions. That's one of my pet peeves in games. RTWC did carry over some of the good weapons they had in Kingpin though like the flame thrower, tommy gun, etc.
Oh yeah Kingpin: Life of Crime also had a palette that made it work well with Anaglyph (red and cyan) 3D glasses when used with nvidia's stereovision drivers. The graphics looked better than other games of its time mostly because they upgraded the Quake II engine to support higher resolution 24-bit .tga graphic files as well as stencil shadows. Up until Quake III most games where using 16-bit or lower textures. They made the engine look almost as good as Quake III Arena's. They especially looked good with the aforementioned 3D glasses. Some of the things in the game like grimy sinks looked realistic in true 3D. The stencil shadows didn't even slow the game down much if at all especially on newer computers (even with integrated graphics).
The only real limitation that it kept from the Quake II engine was like they mentioned in that page I linked the wobby looking vertexes the characters had. I think it would be nice for there to be a sequel to this game that brings the game up to more of its potential. I'm surprised that no one seemed to remember that the game they made before this one was Redneck Rampage.
One time I forgot the demo of kingpin: life of crime playing on my PC when I left to take a break and one of the female characters annoyed my sister saying "Damn, you are one bad ass mutha*****"... over and over. @_@; Back then I played it on my Pentium II with 3Dfx Voodoo2 12MB card. Good Times...