smoketetsuo: (starbucks)


It's Mario and Halo combined. It's cute seeing Mario handle Halo weapons that are larger than him. At first I was skeptical and thought they just inserted a few graphics here and there.

Download link for the game is in the youtube description for the video here.

By the way, despite how it appears at first it's not a ROM hack. It's a PC game.. in addition, it only runs in Windows... and I'm guessing the program used to make it doesn't have a Mac version. Also you need to use keyboard to gamepad emulation to play it with a gamepad it looks like.

I recommend Xpadder for your keyboard to gamepad emulation needs.

In this game the arrow keys should be mapped to the D-pad and the shift key is the jump key, the ctrl key is throw\run and space has something to do with items. Also enter does something but I forget what, you can check out the full set of controls in the game by hitting the help key which is mentioned in the introduction.

One other thing... I noticed it's not all Halo+Mario. The Fusion part comes from it mostly combining elements from all three 2D marios into one.
smoketetsuo: (Default)


It's Mario and Halo combined. It's cute seeing Mario handle Halo weapons that are larger than him. At first I was skeptical and thought they just inserted a few graphics here and there.

Download link for the game is in the youtube description for the video here.

By the way, despite how it appears at first it's not a ROM hack. It's a PC game.. in addition, it only runs in Windows... and I'm guessing the program used to make it doesn't have a Mac version. Also you need to use keyboard to gamepad emulation to play it with a gamepad it looks like.

I recommend Xpadder for your keyboard to gamepad emulation needs.

In this game the arrow keys should be mapped to the D-pad and the shift key is the jump key, the ctrl key is throw\run and space has something to do with items. Also enter does something but I forget what, you can check out the full set of controls in the game by hitting the help key which is mentioned in the introduction.

One other thing... I noticed it's not all Halo+Mario. The Fusion part comes from it mostly combining elements from all three 2D marios into one.
smoketetsuo: (starbucks)


It's Mario and Halo combined. It's cute seeing Mario handle Halo weapons that are larger than him. At first I was skeptical and thought they just inserted a few graphics here and there.

Download link for the game is in the youtube description for the video here.

By the way, despite how it appears at first it's not a ROM hack. It's a PC game.. in addition, it only runs in Windows... and I'm guessing the program used to make it doesn't have a Mac version. Also you need to use keyboard to gamepad emulation to play it with a gamepad it looks like.

I recommend Xpadder for your keyboard to gamepad emulation needs.

In this game the arrow keys should be mapped to the D-pad and the shift key is the jump key, the ctrl key is throw\run and space has something to do with items. Also enter does something but I forget what, you can check out the full set of controls in the game by hitting the help key which is mentioned in the introduction.

One other thing... I noticed it's not all Halo+Mario. The Fusion part comes from it mostly combining elements from all three 2D marios into one.

Halo

Jun. 6th, 2007 08:59 pm
smoketetsuo: (G4 Cube Girl)
Recently I have tried the Halo demo on my Dell Laptop and I noticed something interesting. It looks better on there than on my Mac with ATI Radeon 9200. The deal with that is that back in the day ATI didn't support shaders the same way as nvidia did and the game was tailored for nvidia because it was made for the XBox which essentially had a GeForce 3 and 1/2. So when they ported it to the PC\Mac it became biased towards the pixel shader version used in the nvidia GeForce 3 and above. Obviously the intel integrated graphics I have in my laptop is able to run that somehow. This causes the effect that the game looks better on my PC than on my Mac which it should be the other way around because my Mac has a dedicated GPU. Kind of makes me wish Apple had gone with the GeForce 3\4 instead.

Halo

Jun. 6th, 2007 08:59 pm
smoketetsuo: (Default)
Recently I have tried the Halo demo on my Dell Laptop and I noticed something interesting. It looks better on there than on my Mac with ATI Radeon 9200. The deal with that is that back in the day ATI didn't support shaders the same way as nvidia did and the game was tailored for nvidia because it was made for the XBox which essentially had a GeForce 3 and 1/2. So when they ported it to the PC\Mac it became biased towards the pixel shader version used in the nvidia GeForce 3 and above. Obviously the intel integrated graphics I have in my laptop is able to run that somehow. This causes the effect that the game looks better on my PC than on my Mac which it should be the other way around because my Mac has a dedicated GPU. Kind of makes me wish Apple had gone with the GeForce 3\4 instead.

Halo

Jun. 6th, 2007 08:59 pm
smoketetsuo: (G4 Cube Girl)
Recently I have tried the Halo demo on my Dell Laptop and I noticed something interesting. It looks better on there than on my Mac with ATI Radeon 9200. The deal with that is that back in the day ATI didn't support shaders the same way as nvidia did and the game was tailored for nvidia because it was made for the XBox which essentially had a GeForce 3 and 1/2. So when they ported it to the PC\Mac it became biased towards the pixel shader version used in the nvidia GeForce 3 and above. Obviously the intel integrated graphics I have in my laptop is able to run that somehow. This causes the effect that the game looks better on my PC than on my Mac which it should be the other way around because my Mac has a dedicated GPU. Kind of makes me wish Apple had gone with the GeForce 3\4 instead.

Halo Mac

Sep. 3rd, 2005 11:00 pm
smoketetsuo: (Default)
I got the full version of Halo going with the latest patch and it is an ok game. Not the best game imo but it can be a diversion sometimes. Reason why I say it's not the best is that I can't play it for as long periods of time as I can other games. I kind of don't like how you can only save at checkpoints as well.

It still gives me the feel of a game designed by a committee though. Like some chairmen of the board sat at a round table and said, "So we want to make an x-box launch title, I know! Let's make a FPS! These are the things you typically have in a FPS. Let us write down a recipe and follow it step by step." Although I know bungie was working on it before Microsoft acquired them so it probably didn't go like that but it still seems like it a little to me. It also was intended to be a PC and Mac game before Microsoft bought Bungie ironically enough.

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