I haven't listened to this guy in a long time because with notable exceptions which just about any fool can see I disagree with him on what is good and what is not. There is also nothing that is a better example as the major point of his
argument against video games being art. And that is if you are in control of something and you can change the outcome then it is not art. For example:
If you can go through "every emotional journey available," doesn't that devalue each and every one of them? Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices.With some exceptions most games don't give you a choice of endings. Most games have only one outcome...
The ending. Getting from point A to point B does have choices in a game but they can be compared to sub-plots (especially in books) and even just looking at a piece of art there are different emotional responses that can be illicit from a person. A lot of times when a person experiences an interactive piece there really was only one way they could have felt when they experience it at the time unless they play through it several times which the same could then be said about a film for example. There may be several choices along the way of how you feel or which path you might take but you can only pick one at any given time and in games most of the time it ends up coming back to the same conclusion. Making a choice in a game is nothing like rewriting a story. All choices where pre-written beforehand and again only lead to the same inevitable conclusion.
A quick example.. in Max Payne 2 there are characters called "The Cleaners" which are the villains of the story. You can choose to kill them early before it is revealed that they are villains but either way they are villains and you have to deal with them sooner or later and killing them early doesn't affect the outcome one iota. In Prey you aren't given a choice as to whether you are abducted.. whether you lose certain loved ones or whether or not you choose to save Earth. In mario for another example there may be choices as to whether you stomp a certain goomba or break a certain brick but there are really only two choices of outcome. Die.. or save the princess. Either choice is about as certain as they are in any other form of media when you first experience them.
It is my opinion that Roger Ebert is a little out of touch and a little out of date. I mean he's given movies that are real stinkers a thumbs up these days. However games as an art form is in its infancy and has a lot of maturing to do before it can be considered high brow art that may be true. But high brow art and anything elite like that can tend to be boring I'm sorry to say. The ironic thing is that a hundred years ago the critics where saying the same sort of things about film and music.
Also it doesn't help his position when he says things like,
Spoken with the maturity of an honest and articulate 4-year old. To Clive Barker. I think he stooped pretty low to come up with that. That's not to say that he doesn't have a few good points but it's weak to condemn a whole media form without even experiencing the best it has to offer. Not that I'm saying my examples are the best but they help illustrate a point. He all but admits that he hasn't played very many games but that doesn't stop him from generalizing about them.
A lot of modern art also consists of interactive installations as well.