Jun. 1st, 2007
Parallels and 3D Gaming....
Jun. 1st, 2007 11:54 pmFollowing VMWare's lead it looks like Parallels is adding in 3D gaming support to their virtual machine application. So using it you can run a copy of Windows in a window on your Mac desktop.. or full screen and run a game in it. Their site shows Quake 4 running on it although you'd only run a game like that through it to access the mods that don't support the Mac version like OpenCOOP especially since the game is most likely faster running it native in OS X... and it would also be faster running it in a bootcamp partition. Believe me it works well enough native in OS X that you don't really need this unless you want to run those mods that don't support the Mac version.
But if you don't want to have to reboot in order to play certain games or mod's that aren't mac compatible then this should work pretty good. Either way you would need copious amounts of RAM to get the most out of it because you are running two operating systems both which need a fair amount of ram all by themselves.
It seems to me that OpenGL games like Quake 4 would be pretty easy to get their functions wrapped to the hosts OpenGL. But Direct3D might be harder since you have to wrap that to OpenGL and that is more work to do because Direct3D has to be hacked. I kind of doubt that they have DirectX10 working with it or will have that soon. VMWare can only do DirectX8 and I don't know to what level Parallels can do it.
In the comments for this news you can always count on people making generalizations like Mac people don't play games. Then they get annoyed when Mac fans stick up for their platform of choice. Maybe they feel threatened that the Mac might possibly encroach on their territory. Well it's not.. it's just that now with Intel Macs some Mac users are getting more options.
I have said that I'm displeased with how Apple has been handling the GPU upgrades for the Mac but I'm still hoping that they will remedy that soon and we will be seeing an across the board upgrade. Between this, native games, emulators and the upcoming Mac version of Gametap you'd have plenty of gaming choices on the Mac. You also aren't limited to just keyboard and mouse if you don't want to use that.. there are drivers for the Xbox360 controllers, one in developement for the PS3 controller and most PC gamepads like the Saitek one I have work too.
But if you don't want to have to reboot in order to play certain games or mod's that aren't mac compatible then this should work pretty good. Either way you would need copious amounts of RAM to get the most out of it because you are running two operating systems both which need a fair amount of ram all by themselves.
It seems to me that OpenGL games like Quake 4 would be pretty easy to get their functions wrapped to the hosts OpenGL. But Direct3D might be harder since you have to wrap that to OpenGL and that is more work to do because Direct3D has to be hacked. I kind of doubt that they have DirectX10 working with it or will have that soon. VMWare can only do DirectX8 and I don't know to what level Parallels can do it.
In the comments for this news you can always count on people making generalizations like Mac people don't play games. Then they get annoyed when Mac fans stick up for their platform of choice. Maybe they feel threatened that the Mac might possibly encroach on their territory. Well it's not.. it's just that now with Intel Macs some Mac users are getting more options.
I have said that I'm displeased with how Apple has been handling the GPU upgrades for the Mac but I'm still hoping that they will remedy that soon and we will be seeing an across the board upgrade. Between this, native games, emulators and the upcoming Mac version of Gametap you'd have plenty of gaming choices on the Mac. You also aren't limited to just keyboard and mouse if you don't want to use that.. there are drivers for the Xbox360 controllers, one in developement for the PS3 controller and most PC gamepads like the Saitek one I have work too.
Parallels and 3D Gaming....
Jun. 1st, 2007 11:54 pmFollowing VMWare's lead it looks like Parallels is adding in 3D gaming support to their virtual machine application. So using it you can run a copy of Windows in a window on your Mac desktop.. or full screen and run a game in it. Their site shows Quake 4 running on it although you'd only run a game like that through it to access the mods that don't support the Mac version like OpenCOOP especially since the game is most likely faster running it native in OS X... and it would also be faster running it in a bootcamp partition. Believe me it works well enough native in OS X that you don't really need this unless you want to run those mods that don't support the Mac version.
But if you don't want to have to reboot in order to play certain games or mod's that aren't mac compatible then this should work pretty good. Either way you would need copious amounts of RAM to get the most out of it because you are running two operating systems both which need a fair amount of ram all by themselves.
It seems to me that OpenGL games like Quake 4 would be pretty easy to get their functions wrapped to the hosts OpenGL. But Direct3D might be harder since you have to wrap that to OpenGL and that is more work to do because Direct3D has to be hacked. I kind of doubt that they have DirectX10 working with it or will have that soon. VMWare can only do DirectX8 and I don't know to what level Parallels can do it.
In the comments for this news you can always count on people making generalizations like Mac people don't play games. Then they get annoyed when Mac fans stick up for their platform of choice. Maybe they feel threatened that the Mac might possibly encroach on their territory. Well it's not.. it's just that now with Intel Macs some Mac users are getting more options.
I have said that I'm displeased with how Apple has been handling the GPU upgrades for the Mac but I'm still hoping that they will remedy that soon and we will be seeing an across the board upgrade. Between this, native games, emulators and the upcoming Mac version of Gametap you'd have plenty of gaming choices on the Mac. You also aren't limited to just keyboard and mouse if you don't want to use that.. there are drivers for the Xbox360 controllers, one in developement for the PS3 controller and most PC gamepads like the Saitek one I have work too.
But if you don't want to have to reboot in order to play certain games or mod's that aren't mac compatible then this should work pretty good. Either way you would need copious amounts of RAM to get the most out of it because you are running two operating systems both which need a fair amount of ram all by themselves.
It seems to me that OpenGL games like Quake 4 would be pretty easy to get their functions wrapped to the hosts OpenGL. But Direct3D might be harder since you have to wrap that to OpenGL and that is more work to do because Direct3D has to be hacked. I kind of doubt that they have DirectX10 working with it or will have that soon. VMWare can only do DirectX8 and I don't know to what level Parallels can do it.
In the comments for this news you can always count on people making generalizations like Mac people don't play games. Then they get annoyed when Mac fans stick up for their platform of choice. Maybe they feel threatened that the Mac might possibly encroach on their territory. Well it's not.. it's just that now with Intel Macs some Mac users are getting more options.
I have said that I'm displeased with how Apple has been handling the GPU upgrades for the Mac but I'm still hoping that they will remedy that soon and we will be seeing an across the board upgrade. Between this, native games, emulators and the upcoming Mac version of Gametap you'd have plenty of gaming choices on the Mac. You also aren't limited to just keyboard and mouse if you don't want to use that.. there are drivers for the Xbox360 controllers, one in developement for the PS3 controller and most PC gamepads like the Saitek one I have work too.
Twitter...
Jun. 1st, 2007 11:58 pmI haven't been keeping up with Twitter for many weeks now. In the end I guess I felt like it's pretty pointless and that having a blog is more than enough for me after all just like my initial impression. It probably would have been better if I was able to setup a friends list with it but I imagine that only lasting for so long too.
Twitter...
Jun. 1st, 2007 11:58 pmI haven't been keeping up with Twitter for many weeks now. In the end I guess I felt like it's pretty pointless and that having a blog is more than enough for me after all just like my initial impression. It probably would have been better if I was able to setup a friends list with it but I imagine that only lasting for so long too.