smoketetsuo: (Robogeisha)
395389-bigthumbnail

When one is on an alternative platform usually they have to deal with the lack of something compared to the more mainstream platform. Usually that one thing is games. In some cases the original developer goes ahead and makes a version for your platform. Valve and Croteam are examples of developers who have done this. In other cases they farm it out to a third party studio who specializes in it. Examples of that are Feral Interactive porting the latest Batman games or Aspyr with Duke Nukem Forever or Call of Duty Black Ops.

Another option, barring installing Windows in virtualization or dual booting to it is to use a compatibility layer software package known as WINE, Cider or Crossover. Those are sort of like emulators wrapping software that allows one to run Windows games and apps on other operating systems such as WINE without resorting to installing Windows. One can even install DirectX and other support software the same as in Windows into them and some games do need that for stability and features. Here's some of the games I play through it and how well they run for me. 
Read more... )




smoketetsuo: (motoko)
19 (1)
Twitter is too short to go into this properly so I'm making an entry out of it. Yesterday I upgraded to Mac OS X 10.8 Mountain Lion. Here's some of my first findings with it. Like I have said in a tweeted response I think it's a bit too early to jump to conclusions as to the performance and how well OpenGL works because much of the performance increases I may think I'm experiencing may be chalked down to placebo. Just like how new OS updates tend to feel faster at first until the honeymoon period is over.

However that said it seems the performance is pretty competent so far and perhaps a little higher on average than 10.7 Lion. In one game.. Serious Sam 3 BFE I have noticed improved shadow rendering at a distance... previously it was grainy at a distance like a screen door and then it popped into full detail. No longer on Mountain Lion. SS3BFE was a game that was notorious for causing kernel panics and lockups on Macs when it first came out and even after they patched it later on I would still get a lockup or two on one or two parts of the game I still have to do a lot more testing to see if that's the case in Mountain Lion with the new graphics drivers.

Trine 2 seemed to work rather well at the default settings it detected for my computer. That's 1080p, high and FXAA. I hadn't played it much in Lion though so I'm not sure how much better it is now. I only briefly played the demo there. 

One game tested so far seems to be not working as well on Mountain Lion though and that was my unofficial cider port of Star Trek Voyager Elite Force. It as getting choppy in Mountain Lion for some reason. I had to move that over to wineskin for it to work properly again. I hope other wrapped games like it don't exhibit that problem. I tried my unofficial X-Men Origins Wolverine port and it didn't so there's some hope not all my cider ports are affected that way. 

      I haven't tried all my games yet though so there's still room for updates on this.       

As far as general use goes I like the OS but I'm missing candybar which is now broken in Mountain Lion. I'm not sure I like how the notification center looks but I'm sure it'll get handier all the time. I setup twitter with it but I haven't used it much as I'm used to just using a separate client like tweetbot to tweet. I like some of the small touches Mountain Lion has like the new auto birthday thing in calender. I'm not sure if I'd say the whole OS is snappier in general but Safari certainly seems to be faster now.
smoketetsuo: (Default)
19 (1)
Twitter is too short to go into this properly so I'm making an entry out of it. Yesterday I upgraded to Mac OS X 10.8 Mountain Lion. Here's some of my first findings with it. Like I have said in a tweeted response I think it's a bit too early to jump to conclusions as to the performance and how well OpenGL works because much of the performance increases I may think I'm experiencing may be chalked down to placebo. Just like how new OS updates tend to feel faster at first until the honeymoon period is over.

However that said it seems the performance is pretty competent so far and perhaps a little higher on average than 10.7 Lion. In one game.. Serious Sam 3 BFE I have noticed improved shadow rendering at a distance... previously it was grainy at a distance like a screen door and then it popped into full detail. No longer on Mountain Lion. SS3BFE was a game that was notorious for causing kernel panics and lockups on Macs when it first came out and even after they patched it later on I would still get a lockup or two on one or two parts of the game I still have to do a lot more testing to see if that's the case in Mountain Lion with the new graphics drivers.

Trine 2 seemed to work rather well at the default settings it detected for my computer. That's 1080p, high and FXAA. I hadn't played it much in Lion though so I'm not sure how much better it is now. I only briefly played the demo there. 

One game tested so far seems to be not working as well on Mountain Lion though and that was my unofficial cider port of Star Trek Voyager Elite Force. It as getting choppy in Mountain Lion for some reason. I had to move that over to wineskin for it to work properly again. I hope other wrapped games like it don't exhibit that problem. I tried my unofficial X-Men Origins Wolverine port and it didn't so there's some hope not all my cider ports are affected that way. 

      I haven't tried all my games yet though so there's still room for updates on this.       

As far as general use goes I like the OS but I'm missing candybar which is now broken in Mountain Lion. I'm not sure I like how the notification center looks but I'm sure it'll get handier all the time. I setup twitter with it but I haven't used it much as I'm used to just using a separate client like tweetbot to tweet. I like some of the small touches Mountain Lion has like the new auto birthday thing in calender. I'm not sure if I'd say the whole OS is snappier in general but Safari certainly seems to be faster now.
smoketetsuo: (kitteh)

wii kitty

 Leap motion controller looks better than Kinect, shown working with Half-Life 2 .

I caught a glimpse of this product before this week but never really looked at it until today. As far as general computing use goes I could see me using this for incidental things like flipping through cover flow or swiping between spaces in mission control. This would be more ideal to me than having a touch screen on my iMac because especially with the size of screen it has I always want to keep it out of arms reach. 

As far as gaming goes perhaps playing games like zen bound or fruit ninja like they showed there every now and then. Those games are ideal for that type of thing espcially zen bound. You could raise your hand.. manipulate an object and lower it while you think of the next move. Those are the kind of pre-existing games that are suited to it in my opinion.

Hell, might be good for light gun games like House of The Dead where you pretend your finger is a gun. No matter what they say in their promotional material it probably works about as well as other motion control systems when it comes to FPS like Half-LIfe. In those games you move your hand towards the edge of the boundary to move\turn and then return it to center to center your aim. I think it works best for stuff that is suited for always staying within the boundary of the motion control area and screen. Mouse is particularly suited for FPS because you can pick up the mouse and move it back and repeat real fast giving you a very wide range of movement on the screen. Now try doing that with your arm for long periods of time. 

Also I wouldn't mind checking out how well it works for graphics work.. if it's precise and lag free enough I may want to use it there. But for games where you play for hours I wouldn't want to use this. I didn't even like holding my arm up unsupported for long periods of time playing games with the wii remote that use it as a pointer. The point is I'd use it for some tasks but not for others. 
In my opinion this would be just another tool to add to my arsenal of tools for which I pick the best tool for the job. Just like now I use keyboard and mouse to play some games and gamepad, arcade joystick, wii remote, etc. for others.

Some people are always in the mentality that when something new comes out that it can replace everything that came before it. In my opinion that happens less than they would think. 
smoketetsuo: (Borderlands 2 siren)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Default)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Borderlands 2 siren)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Default)
Haven't uploaded one of these here in a while so here it is... still the same 27 inch iMac... this time with Lion 10.7.3. Obsidian Menu Bar by Max Rudberg. 

Running programs: Twitteriffic, Google Chrome, Plex (watching the anime "Slayers" on Crackle). 

Click on the thumbnail below to view it full size:
Desktop Screenshot, click to view full size.
smoketetsuo: (Default)
Haven't uploaded one of these here in a while so here it is... still the same 27 inch iMac... this time with Lion 10.7.3. Obsidian Menu Bar by Max Rudberg. 

Running programs: Twitteriffic, Google Chrome, Plex (watching the anime "Slayers" on Crackle). 

Click on the thumbnail below to view it full size:
Desktop Screenshot, click to view full size.
smoketetsuo: (Default)
Haven't uploaded one of these here in a while so here it is... still the same 27 inch iMac... this time with Lion 10.7.3. Obsidian Menu Bar by Max Rudberg. 

Running programs: Twitteriffic, Google Chrome, Plex (watching the anime "Slayers" on Crackle). 

Click on the thumbnail below to view it full size:
Desktop Screenshot, click to view full size.
smoketetsuo: (ValveConcept)
OK complaint time... one reason why I hate Onlive (OK hate is maybe a strong word for what I feel... more like plain dislike) is apart from the downsides inherent in the system that make it less ideal for someone like me who doesn't have the greatest broadband which make it inferior to playing a local copy of a game... and even under ideal conditions it doesn't compare. These are compressed, blocky\artifacted images that only support 1280x720 at the most if you have a real good connection and if you have a not so good one like mine because you live in a rural area where you where lucky to even get 1.5Mbps DSL and that's just the theoretical speed not the real world speed then you have to play it at even lower resolution than that... like half that or lower.. So you get inferior image like these screenshots in the best case scenario:

http://cache.gizmodo.de/wp-content/uploads/2010/06/onlivefull1.jpg

and

http://cache.gawkerassets.com/assets/images/4/2010/06/onlivefull2.jpg

Then added lag on top of what the game naturally has with input lag.

I don't like the implications it has for gaming.... especially if your platform is one that is supported by game studios but is less on the beaten track than a Windows PC... like say..... Mac.

Like you might ask if a certain game is available on your platform and they say well look it's on onlive that means it's on your platform. Well, gee thanks but no thanks... I'd rather have a local copy running at an uncompressed resolution up to the native resolution of my monitor (2560x1440) with modding, access to the .ini\.cfg files and other perks that come from playing it local. Hell I'd rather play it via a compatibility layer (like a WINE type solution) because I still get access to stuff like that... and I do just that for some of my games.

Imagine if onlive was streaming console games and they decided to not make PC version and said well onlive is streaming the 360 version so it's on your platform... I'm sorry but that doesn't truly count in my opinion. Although on the other hand I had seen a certain CEO say basically that about a game recently (If you want to play this game you can because it's on onlive) but that game then ended up being announced as being ported to the Mac a few weeks later. So we can still have both but still.

Some people say that steam can yank your games at any time as well but it's much much easier to yank away your games if you don't even have any of their data locally on your hard drive at all. Steam games can be made to play offline without steam... they can be backed up so in case they pull them from the library there's still copies you can play. Onlive games can't.

That is a BIG difference.

On the other hand I was at one time wishing that games would be more like movies in their cross platform independentness but onlive isn't exactly what I had in mind. I had more in mind like a game could be made once and then installed to any system you want to play it on no matter what company made it. WINE is closer to my vision than onlive as it can play a Windows game on either Mac or Linux with the same copy.

Lastly what I don't understand is why people would have such a backlash against always on connection DRM yet be warm and receptive towards onlive which is the ultimate always on connection DRM. That type of DRM is copy protection that forces you to be online to play a game even if it's single player which isn't always possible even today for a variety of reasons.

In an ideal world onlive would probably be fine and I can see the appeal especially to demo games or get a sneak preview like a friend of mine does but it just doesn't work out for me.
smoketetsuo: (Default)
OK complaint time... one reason why I hate Onlive (OK hate is maybe a strong word for what I feel... more like plain dislike) is apart from the downsides inherent in the system that make it less ideal for someone like me who doesn't have the greatest broadband which make it inferior to playing a local copy of a game... and even under ideal conditions it doesn't compare. These are compressed, blocky\artifacted images that only support 1280x720 at the most if you have a real good connection and if you have a not so good one like mine because you live in a rural area where you where lucky to even get 1.5Mbps DSL and that's just the theoretical speed not the real world speed then you have to play it at even lower resolution than that... like half that or lower.. So you get inferior image like these screenshots in the best case scenario:

http://cache.gizmodo.de/wp-content/uploads/2010/06/onlivefull1.jpg

and

http://cache.gawkerassets.com/assets/images/4/2010/06/onlivefull2.jpg

Then added lag on top of what the game naturally has with input lag.

I don't like the implications it has for gaming.... especially if your platform is one that is supported by game studios but is less on the beaten track than a Windows PC... like say..... Mac.

Like you might ask if a certain game is available on your platform and they say well look it's on onlive that means it's on your platform. Well, gee thanks but no thanks... I'd rather have a local copy running at an uncompressed resolution up to the native resolution of my monitor (2560x1440) with modding, access to the .ini\.cfg files and other perks that come from playing it local. Hell I'd rather play it via a compatibility layer (like a WINE type solution) because I still get access to stuff like that... and I do just that for some of my games.

Imagine if onlive was streaming console games and they decided to not make PC version and said well onlive is streaming the 360 version so it's on your platform... I'm sorry but that doesn't truly count in my opinion. Although on the other hand I had seen a certain CEO say basically that about a game recently (If you want to play this game you can because it's on onlive) but that game then ended up being announced as being ported to the Mac a few weeks later. So we can still have both but still.

Some people say that steam can yank your games at any time as well but it's much much easier to yank away your games if you don't even have any of their data locally on your hard drive at all. Steam games can be made to play offline without steam... they can be backed up so in case they pull them from the library there's still copies you can play. Onlive games can't.

That is a BIG difference.

On the other hand I was at one time wishing that games would be more like movies in their cross platform independentness but onlive isn't exactly what I had in mind. I had more in mind like a game could be made once and then installed to any system you want to play it on no matter what company made it. WINE is closer to my vision than onlive as it can play a Windows game on either Mac or Linux with the same copy.

Lastly what I don't understand is why people would have such a backlash against always on connection DRM yet be warm and receptive towards onlive which is the ultimate always on connection DRM. That type of DRM is copy protection that forces you to be online to play a game even if it's single player which isn't always possible even today for a variety of reasons.

In an ideal world onlive would probably be fine and I can see the appeal especially to demo games or get a sneak preview like a friend of mine does but it just doesn't work out for me.
smoketetsuo: (ValveConcept)
OK complaint time... one reason why I hate Onlive (OK hate is maybe a strong word for what I feel... more like plain dislike) is apart from the downsides inherent in the system that make it less ideal for someone like me who doesn't have the greatest broadband which make it inferior to playing a local copy of a game... and even under ideal conditions it doesn't compare. These are compressed, blocky\artifacted images that only support 1280x720 at the most if you have a real good connection and if you have a not so good one like mine because you live in a rural area where you where lucky to even get 1.5Mbps DSL and that's just the theoretical speed not the real world speed then you have to play it at even lower resolution than that... like half that or lower.. So you get inferior image like these screenshots in the best case scenario:

http://cache.gizmodo.de/wp-content/uploads/2010/06/onlivefull1.jpg

and

http://cache.gawkerassets.com/assets/images/4/2010/06/onlivefull2.jpg

Then added lag on top of what the game naturally has with input lag.

I don't like the implications it has for gaming.... especially if your platform is one that is supported by game studios but is less on the beaten track than a Windows PC... like say..... Mac.

Like you might ask if a certain game is available on your platform and they say well look it's on onlive that means it's on your platform. Well, gee thanks but no thanks... I'd rather have a local copy running at an uncompressed resolution up to the native resolution of my monitor (2560x1440) with modding, access to the .ini\.cfg files and other perks that come from playing it local. Hell I'd rather play it via a compatibility layer (like a WINE type solution) because I still get access to stuff like that... and I do just that for some of my games.

Imagine if onlive was streaming console games and they decided to not make PC version and said well onlive is streaming the 360 version so it's on your platform... I'm sorry but that doesn't truly count in my opinion. Although on the other hand I had seen a certain CEO say basically that about a game recently (If you want to play this game you can because it's on onlive) but that game then ended up being announced as being ported to the Mac a few weeks later. So we can still have both but still.

Some people say that steam can yank your games at any time as well but it's much much easier to yank away your games if you don't even have any of their data locally on your hard drive at all. Steam games can be made to play offline without steam... they can be backed up so in case they pull them from the library there's still copies you can play. Onlive games can't.

That is a BIG difference.

On the other hand I was at one time wishing that games would be more like movies in their cross platform independentness but onlive isn't exactly what I had in mind. I had more in mind like a game could be made once and then installed to any system you want to play it on no matter what company made it. WINE is closer to my vision than onlive as it can play a Windows game on either Mac or Linux with the same copy.

Lastly what I don't understand is why people would have such a backlash against always on connection DRM yet be warm and receptive towards onlive which is the ultimate always on connection DRM. That type of DRM is copy protection that forces you to be online to play a game even if it's single player which isn't always possible even today for a variety of reasons.

In an ideal world onlive would probably be fine and I can see the appeal especially to demo games or get a sneak preview like a friend of mine does but it just doesn't work out for me.
smoketetsuo: (GalaxyGirl)
Current Desktop in Lion 10.7:


Mission Control Shot:



So I've been using Mac OS 10.7 Lion for a couple of days now... some people are bashing it especially those who haven't even used it yet. I have though and I think it's good however... I had to change a few settings like turning off the new reverse scrolling... I didn't have to turn the indicators back on the dock though as they where just there when I booted up Lion.. I guess they are off when you start it fresh rather than an upgrade. Speaking of which I experienced no ill effects from upgrading rather than doing a clean install.

I like the new virtual desktop system called Mission Control as I have always liked virtual desktops and used spaces heavily in Snow Leopard. I do like the full screen that auto creates a desktop just for the app you put full screen and removes the desktop when you close the app. So instead of devoting a whole desktop to Safari for example like I used to I just set it to full screen and let it manage that itself. Desktop 1 like usual is usually reserved for chat stuff, e-mail and things like that. I was a tad lost though because they removed the assign apps to desktops preferences in the system preferences and you just decide that by right clicking on the dock icon and choose to assign the app from there. I like how it has built in support for having a different wallpaper on each desktop just by opening the desktop pictures preference pane in each one and changing it.

It migrated my old space settings and I wanted to change a couple of them and didn't now how until I figured that out. So pretty much it's going to take a little settling into and the few bugs I've encountered will probably get fixed in point upgrades. It certainly isn't the train wreck some people are making it out to be though. But a couple of my old games (American McGee's Alice and the Jedi Knight games) aren't working and they need patches and or for me to switch them over to a WINE wrapped version.

Luckily I never really kept any PowerPC applications around so I don't miss them now that the built in PowerPC emulation called Rosetta is gone. Some people especially at Inside Mac Games are really taking that personally\hard though.

Performance wise the new OS seems at least as good if not better than 10.6 Snow Leopard for me... and games seem to run faster if anything. It's a bit rough around the edges though as can be expected from an initial release.
smoketetsuo: (Default)
Current Desktop in Lion 10.7:


Mission Control Shot:



So I've been using Mac OS 10.7 Lion for a couple of days now... some people are bashing it especially those who haven't even used it yet. I have though and I think it's good however... I had to change a few settings like turning off the new reverse scrolling... I didn't have to turn the indicators back on the dock though as they where just there when I booted up Lion.. I guess they are off when you start it fresh rather than an upgrade. Speaking of which I experienced no ill effects from upgrading rather than doing a clean install.

I like the new virtual desktop system called Mission Control as I have always liked virtual desktops and used spaces heavily in Snow Leopard. I do like the full screen that auto creates a desktop just for the app you put full screen and removes the desktop when you close the app. So instead of devoting a whole desktop to Safari for example like I used to I just set it to full screen and let it manage that itself. Desktop 1 like usual is usually reserved for chat stuff, e-mail and things like that. I was a tad lost though because they removed the assign apps to desktops preferences in the system preferences and you just decide that by right clicking on the dock icon and choose to assign the app from there. I like how it has built in support for having a different wallpaper on each desktop just by opening the desktop pictures preference pane in each one and changing it.

It migrated my old space settings and I wanted to change a couple of them and didn't now how until I figured that out. So pretty much it's going to take a little settling into and the few bugs I've encountered will probably get fixed in point upgrades. It certainly isn't the train wreck some people are making it out to be though. But a couple of my old games (American McGee's Alice and the Jedi Knight games) aren't working and they need patches and or for me to switch them over to a WINE wrapped version.

Luckily I never really kept any PowerPC applications around so I don't miss them now that the built in PowerPC emulation called Rosetta is gone. Some people especially at Inside Mac Games are really taking that personally\hard though.

Performance wise the new OS seems at least as good if not better than 10.6 Snow Leopard for me... and games seem to run faster if anything. It's a bit rough around the edges though as can be expected from an initial release.
smoketetsuo: (GalaxyGirl)
Current Desktop in Lion 10.7:


Mission Control Shot:



So I've been using Mac OS 10.7 Lion for a couple of days now... some people are bashing it especially those who haven't even used it yet. I have though and I think it's good however... I had to change a few settings like turning off the new reverse scrolling... I didn't have to turn the indicators back on the dock though as they where just there when I booted up Lion.. I guess they are off when you start it fresh rather than an upgrade. Speaking of which I experienced no ill effects from upgrading rather than doing a clean install.

I like the new virtual desktop system called Mission Control as I have always liked virtual desktops and used spaces heavily in Snow Leopard. I do like the full screen that auto creates a desktop just for the app you put full screen and removes the desktop when you close the app. So instead of devoting a whole desktop to Safari for example like I used to I just set it to full screen and let it manage that itself. Desktop 1 like usual is usually reserved for chat stuff, e-mail and things like that. I was a tad lost though because they removed the assign apps to desktops preferences in the system preferences and you just decide that by right clicking on the dock icon and choose to assign the app from there. I like how it has built in support for having a different wallpaper on each desktop just by opening the desktop pictures preference pane in each one and changing it.

It migrated my old space settings and I wanted to change a couple of them and didn't now how until I figured that out. So pretty much it's going to take a little settling into and the few bugs I've encountered will probably get fixed in point upgrades. It certainly isn't the train wreck some people are making it out to be though. But a couple of my old games (American McGee's Alice and the Jedi Knight games) aren't working and they need patches and or for me to switch them over to a WINE wrapped version.

Luckily I never really kept any PowerPC applications around so I don't miss them now that the built in PowerPC emulation called Rosetta is gone. Some people especially at Inside Mac Games are really taking that personally\hard though.

Performance wise the new OS seems at least as good if not better than 10.6 Snow Leopard for me... and games seem to run faster if anything. It's a bit rough around the edges though as can be expected from an initial release.
smoketetsuo: (ValveConcept)
I'm posting another screenshot because I really like the image I just put as my wall tonight.. also another cameo of my custom steam skin. :)



Update: I didn't keep the link to the wall but it was easy enough to find again I got it at konachan and I had to do an advanced search for headphones and 2560px and bing: {Wallpaper Source}
smoketetsuo: (Default)
I'm posting another screenshot because I really like the image I just put as my wall tonight.. also another cameo of my custom steam skin. :)



Update: I didn't keep the link to the wall but it was easy enough to find again I got it at konachan and I had to do an advanced search for headphones and 2560px and bing: {Wallpaper Source}
smoketetsuo: (ValveConcept)
I'm posting another screenshot because I really like the image I just put as my wall tonight.. also another cameo of my custom steam skin. :)



Update: I didn't keep the link to the wall but it was easy enough to find again I got it at konachan and I had to do an advanced search for headphones and 2560px and bing: {Wallpaper Source}

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