smoketetsuo: (Robogeisha)
395389-bigthumbnail

When one is on an alternative platform usually they have to deal with the lack of something compared to the more mainstream platform. Usually that one thing is games. In some cases the original developer goes ahead and makes a version for your platform. Valve and Croteam are examples of developers who have done this. In other cases they farm it out to a third party studio who specializes in it. Examples of that are Feral Interactive porting the latest Batman games or Aspyr with Duke Nukem Forever or Call of Duty Black Ops.

Another option, barring installing Windows in virtualization or dual booting to it is to use a compatibility layer software package known as WINE, Cider or Crossover. Those are sort of like emulators wrapping software that allows one to run Windows games and apps on other operating systems such as WINE without resorting to installing Windows. One can even install DirectX and other support software the same as in Windows into them and some games do need that for stability and features. Here's some of the games I play through it and how well they run for me. 
Read more... )




smoketetsuo: (motoko)
Black Mesa
My Black Mesa Icon click on it to see my Deviantart release page for it.
Maybe Black Mesa, that was a joke ha ha fat chance! Is what the lyrics in 2007's Portal said. Well, it turns out not too much of a fat chance because Black Mesa has been finally released! This long in the making total conversion mod of the original Half-Life in the Source engine which debuted with Half-Life 2 and Vampire The Masquerde Bloodlines has been highly anticipated by many people on the internet including myself. Tonight I will talk some about what I liked, what I didn't like and how I feel the game faired as a whole.
Details Inside... )


Overall even with the few crashes and bugs I've had with the game my impression of it is very high and I look forward to the final chapters being released which are supposed to be improved and expanded upon so I look forward to that. Also, it would be great with the the steam greenlight stuff if the game would be run through QA and compiled for Mac. But at least I got to play it in the meantime and had a good time. 

{   View more screenshots by me of Black Mesa running in WINE on the Mac.   }






smoketetsuo: (motoko)
Rise-of-the-Triad_PC_cover-670x307

This is title... which was announced at Quakecon this week is one that I'm having a hard time not being excited about even though it's tempered by the fact that some of the people behind it started other remake projects and never followed through. But this time it's supposed to be different because they've been fully funded and have a lot of people on board helping them out and are sanctioned and published by Apogee.. the original publishers of the game. If any of you know me you'd know over the top shooters like this are right up my alley and I played the original version (the shareware edition came out the same day as Marathon coincidently) to death. Especially the lasersoft deluxe shareware edition.

Continued Inside... )
smoketetsuo: (motoko)
19 (1)
Twitter is too short to go into this properly so I'm making an entry out of it. Yesterday I upgraded to Mac OS X 10.8 Mountain Lion. Here's some of my first findings with it. Like I have said in a tweeted response I think it's a bit too early to jump to conclusions as to the performance and how well OpenGL works because much of the performance increases I may think I'm experiencing may be chalked down to placebo. Just like how new OS updates tend to feel faster at first until the honeymoon period is over.

However that said it seems the performance is pretty competent so far and perhaps a little higher on average than 10.7 Lion. In one game.. Serious Sam 3 BFE I have noticed improved shadow rendering at a distance... previously it was grainy at a distance like a screen door and then it popped into full detail. No longer on Mountain Lion. SS3BFE was a game that was notorious for causing kernel panics and lockups on Macs when it first came out and even after they patched it later on I would still get a lockup or two on one or two parts of the game I still have to do a lot more testing to see if that's the case in Mountain Lion with the new graphics drivers.

Trine 2 seemed to work rather well at the default settings it detected for my computer. That's 1080p, high and FXAA. I hadn't played it much in Lion though so I'm not sure how much better it is now. I only briefly played the demo there. 

One game tested so far seems to be not working as well on Mountain Lion though and that was my unofficial cider port of Star Trek Voyager Elite Force. It as getting choppy in Mountain Lion for some reason. I had to move that over to wineskin for it to work properly again. I hope other wrapped games like it don't exhibit that problem. I tried my unofficial X-Men Origins Wolverine port and it didn't so there's some hope not all my cider ports are affected that way. 

      I haven't tried all my games yet though so there's still room for updates on this.       

As far as general use goes I like the OS but I'm missing candybar which is now broken in Mountain Lion. I'm not sure I like how the notification center looks but I'm sure it'll get handier all the time. I setup twitter with it but I haven't used it much as I'm used to just using a separate client like tweetbot to tweet. I like some of the small touches Mountain Lion has like the new auto birthday thing in calender. I'm not sure if I'd say the whole OS is snappier in general but Safari certainly seems to be faster now.
smoketetsuo: (Default)
19 (1)
Twitter is too short to go into this properly so I'm making an entry out of it. Yesterday I upgraded to Mac OS X 10.8 Mountain Lion. Here's some of my first findings with it. Like I have said in a tweeted response I think it's a bit too early to jump to conclusions as to the performance and how well OpenGL works because much of the performance increases I may think I'm experiencing may be chalked down to placebo. Just like how new OS updates tend to feel faster at first until the honeymoon period is over.

However that said it seems the performance is pretty competent so far and perhaps a little higher on average than 10.7 Lion. In one game.. Serious Sam 3 BFE I have noticed improved shadow rendering at a distance... previously it was grainy at a distance like a screen door and then it popped into full detail. No longer on Mountain Lion. SS3BFE was a game that was notorious for causing kernel panics and lockups on Macs when it first came out and even after they patched it later on I would still get a lockup or two on one or two parts of the game I still have to do a lot more testing to see if that's the case in Mountain Lion with the new graphics drivers.

Trine 2 seemed to work rather well at the default settings it detected for my computer. That's 1080p, high and FXAA. I hadn't played it much in Lion though so I'm not sure how much better it is now. I only briefly played the demo there. 

One game tested so far seems to be not working as well on Mountain Lion though and that was my unofficial cider port of Star Trek Voyager Elite Force. It as getting choppy in Mountain Lion for some reason. I had to move that over to wineskin for it to work properly again. I hope other wrapped games like it don't exhibit that problem. I tried my unofficial X-Men Origins Wolverine port and it didn't so there's some hope not all my cider ports are affected that way. 

      I haven't tried all my games yet though so there's still room for updates on this.       

As far as general use goes I like the OS but I'm missing candybar which is now broken in Mountain Lion. I'm not sure I like how the notification center looks but I'm sure it'll get handier all the time. I setup twitter with it but I haven't used it much as I'm used to just using a separate client like tweetbot to tweet. I like some of the small touches Mountain Lion has like the new auto birthday thing in calender. I'm not sure if I'd say the whole OS is snappier in general but Safari certainly seems to be faster now.
smoketetsuo: (bioshock)
 

 This was a suprise for me tonight. After years and years of wondering if the croteam is ever going to suppor the Mac they have announced their latest title.. Serious Sam 3: BFE is coming to the Mac. The previous games all ran well in WINE but it's always good to see a developer step up to the plate and announce official support for the Mac platform. The only thing not known about this is who is porting it and how. I'm just glad it's official now as I don't have to futz around with it in WINE and possibly trigger their DRM scheme with the invincible pink scorpion or anything.

Previously they had an outside contractor named Ryan C. Gordon port the first and second encounters to Linux. But they didn't port those to the Mac although that guy does do Mac ports too from time to time so he could be doing this one too. There's also the possibility that they paid for a license to transgaming's cider technology which is pretty much the same as WINE.. sort of fooling a game that it's running on windows when it really isn't. 

There may be more details later though. Apparently this is going to be on Steam and "Get Games" although I've never heard of the latter.

{Joystiq}
{Shacknews}
{VG247}
smoketetsuo: (Default)
 

 This was a suprise for me tonight. After years and years of wondering if the croteam is ever going to suppor the Mac they have announced their latest title.. Serious Sam 3: BFE is coming to the Mac. The previous games all ran well in WINE but it's always good to see a developer step up to the plate and announce official support for the Mac platform. The only thing not known about this is who is porting it and how. I'm just glad it's official now as I don't have to futz around with it in WINE and possibly trigger their DRM scheme with the invincible pink scorpion or anything.

Previously they had an outside contractor named Ryan C. Gordon port the first and second encounters to Linux. But they didn't port those to the Mac although that guy does do Mac ports too from time to time so he could be doing this one too. There's also the possibility that they paid for a license to transgaming's cider technology which is pretty much the same as WINE.. sort of fooling a game that it's running on windows when it really isn't. 

There may be more details later though. Apparently this is going to be on Steam and "Get Games" although I've never heard of the latter.

{Joystiq}
{Shacknews}
{VG247}
smoketetsuo: (bioshock)
 

 This was a suprise for me tonight. After years and years of wondering if the croteam is ever going to suppor the Mac they have announced their latest title.. Serious Sam 3: BFE is coming to the Mac. The previous games all ran well in WINE but it's always good to see a developer step up to the plate and announce official support for the Mac platform. The only thing not known about this is who is porting it and how. I'm just glad it's official now as I don't have to futz around with it in WINE and possibly trigger their DRM scheme with the invincible pink scorpion or anything.

Previously they had an outside contractor named Ryan C. Gordon port the first and second encounters to Linux. But they didn't port those to the Mac although that guy does do Mac ports too from time to time so he could be doing this one too. There's also the possibility that they paid for a license to transgaming's cider technology which is pretty much the same as WINE.. sort of fooling a game that it's running on windows when it really isn't. 

There may be more details later though. Apparently this is going to be on Steam and "Get Games" although I've never heard of the latter.

{Joystiq}
{Shacknews}
{VG247}
smoketetsuo: (Borderlands 2 siren)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Default)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Borderlands 2 siren)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (anime)

Today's video is one that I'm posting because not only is it a good tech demo for the motion capture system Quantic Dream uses it's quite the little movie besides. The performance is really good although contrary to the article I found this from it's still not quite as realistic as live action footage.

But it still evokes emotion and gets the point across and looks good. They used a motion capture system that has forty cameras and stars Valorie Curry of Veronica Mars.

The only problem for me is Quantic Dream went Sony exclusive after Fahrenheit Indigo Prophecy and for example Heavy Rain was a PS3 exclusive when it was originally announced for PC. Same thing happened with Alan Wake from a different studio, Remedy. But they remedied that situation this year releasing Alan Wake for the PC although I'm wondering if anyone is going to port it to the Mac. I haven't tried running it via WINE although I may sooner or later... I digress. It's a little obvious to me they are running it on now "aging" hardware because the visuals aren't as sharp as stuff I've seen running in real time on my computer. But again it gets the job done.

Anyway, like I said earlier this is a good video and I recommend anyone who likes Science Fiction and robots to watch it as I believe it stands on its own as a rather good short film. 

Some crude person on the comments said she's an "ugly dyke" but I disagree. I think she's quite cute.
smoketetsuo: (Default)

Today's video is one that I'm posting because not only is it a good tech demo for the motion capture system Quantic Dream uses it's quite the little movie besides. The performance is really good although contrary to the article I found this from it's still not quite as realistic as live action footage.

But it still evokes emotion and gets the point across and looks good. They used a motion capture system that has forty cameras and stars Valorie Curry of Veronica Mars.

The only problem for me is Quantic Dream went Sony exclusive after Fahrenheit Indigo Prophecy and for example Heavy Rain was a PS3 exclusive when it was originally announced for PC. Same thing happened with Alan Wake from a different studio, Remedy. But they remedied that situation this year releasing Alan Wake for the PC although I'm wondering if anyone is going to port it to the Mac. I haven't tried running it via WINE although I may sooner or later... I digress. It's a little obvious to me they are running it on now "aging" hardware because the visuals aren't as sharp as stuff I've seen running in real time on my computer. But again it gets the job done.

Anyway, like I said earlier this is a good video and I recommend anyone who likes Science Fiction and robots to watch it as I believe it stands on its own as a rather good short film. 

Some crude person on the comments said she's an "ugly dyke" but I disagree. I think she's quite cute.
smoketetsuo: (anime)

Today's video is one that I'm posting because not only is it a good tech demo for the motion capture system Quantic Dream uses it's quite the little movie besides. The performance is really good although contrary to the article I found this from it's still not quite as realistic as live action footage.

But it still evokes emotion and gets the point across and looks good. They used a motion capture system that has forty cameras and stars Valorie Curry of Veronica Mars.

The only problem for me is Quantic Dream went Sony exclusive after Fahrenheit Indigo Prophecy and for example Heavy Rain was a PS3 exclusive when it was originally announced for PC. Same thing happened with Alan Wake from a different studio, Remedy. But they remedied that situation this year releasing Alan Wake for the PC although I'm wondering if anyone is going to port it to the Mac. I haven't tried running it via WINE although I may sooner or later... I digress. It's a little obvious to me they are running it on now "aging" hardware because the visuals aren't as sharp as stuff I've seen running in real time on my computer. But again it gets the job done.

Anyway, like I said earlier this is a good video and I recommend anyone who likes Science Fiction and robots to watch it as I believe it stands on its own as a rather good short film. 

Some crude person on the comments said she's an "ugly dyke" but I disagree. I think she's quite cute.
smoketetsuo: (Ezio)


This month we had first rumors and leaked pictures from a gaming magazine for the next major Assassin's Creed sequel coming out. Apparently Desmond now has a relative during the American revolution that is part English part Native American from the "Mohawk" clan. His name is Ratohnhaké:ton (pronounced Ra-doon-ha-gay-doo') aka Connor.

So now instead of being in renaissance italy and doing free running from building to building there we have a new character somewhere out east doing "tree running" instead.

There seems to be more open spaces in the setting they are bringing the franchise to although there was also quite a bit of open space to traverse in the previous games too like the countryside which you ride your horse on. But this time there's forests that you can free run leaping from branch to branch as well as towns. 

Personally I felt like having Desmond suddenly have native american ancestors is a bit of a stretch as they never mentioned it before and as far as I knew he was just of italian descent... he even looked exactly like his italian ancestors. But I suppose sometimes you never know. My family identifies as spanish\mexican but we do have native american blood in our family as well. 

It seems like his tomahawk replaces the hidden blade especially from hearing the sound effect it makes on the trailer. He also has a bow and a flintlock pistols it seems. It'll be interesting to see how this stacks up to the previous games. 

Something that's interesting to me is how they are saying he will be working for such figures as George Washington, Benjamin Franklin, etc. however these guys are Free Masons. In the fictional world of Assassin's Creed the main villians are the Knights Templar so one would think those people would be in league with them. 

Also as a native american the protagonist probably wouldn't side with them. A majority of native americans during that time sided with the british. I mean.. they where having to deal with how they are going to hold onto their homelands against encroaching european settlements. But he could have been a part of those groups partially assimilated into american colonies. 

However, they are saying it'll be more shades of grey who is bad and who is good and there may be some plot twists there so it'll be interesting to see how it plays out. Also with Prey losing its native american protaganist it's nice seeing another game instead gaining one.

Some people commented that it seems like they are having a quick release cycle except the team that did AC2 didn't work on Brotherhood or Revelations. Seperate teams worked on those and the team that is making AC3 has been working on it for three years. I guess they started working on it after having completed AC2 and handing off work on the expansion stories to other teams.

I've yet to play Revelations by the way since it hasn't come to the Mac yet. I've speculated that it could be because they are wanting to release a complete edition with all the DLC. But to me it's like.. which will end up coming out first? AC3 or ACR for Mac?
smoketetsuo: (Default)


This month we had first rumors and leaked pictures from a gaming magazine for the next major Assassin's Creed sequel coming out. Apparently Desmond now has a relative during the American revolution that is part English part Native American from the "Mohawk" clan. His name is Ratohnhaké:ton (pronounced Ra-doon-ha-gay-doo') aka Connor.

So now instead of being in renaissance italy and doing free running from building to building there we have a new character somewhere out east doing "tree running" instead.

There seems to be more open spaces in the setting they are bringing the franchise to although there was also quite a bit of open space to traverse in the previous games too like the countryside which you ride your horse on. But this time there's forests that you can free run leaping from branch to branch as well as towns. 

Personally I felt like having Desmond suddenly have native american ancestors is a bit of a stretch as they never mentioned it before and as far as I knew he was just of italian descent... he even looked exactly like his italian ancestors. But I suppose sometimes you never know. My family identifies as spanish\mexican but we do have native american blood in our family as well. 

It seems like his tomahawk replaces the hidden blade especially from hearing the sound effect it makes on the trailer. He also has a bow and a flintlock pistols it seems. It'll be interesting to see how this stacks up to the previous games. 

Something that's interesting to me is how they are saying he will be working for such figures as George Washington, Benjamin Franklin, etc. however these guys are Free Masons. In the fictional world of Assassin's Creed the main villians are the Knights Templar so one would think those people would be in league with them. 

Also as a native american the protagonist probably wouldn't side with them. A majority of native americans during that time sided with the british. I mean.. they where having to deal with how they are going to hold onto their homelands against encroaching european settlements. But he could have been a part of those groups partially assimilated into american colonies. 

However, they are saying it'll be more shades of grey who is bad and who is good and there may be some plot twists there so it'll be interesting to see how it plays out. Also with Prey losing its native american protaganist it's nice seeing another game instead gaining one.

Some people commented that it seems like they are having a quick release cycle except the team that did AC2 didn't work on Brotherhood or Revelations. Seperate teams worked on those and the team that is making AC3 has been working on it for three years. I guess they started working on it after having completed AC2 and handing off work on the expansion stories to other teams.

I've yet to play Revelations by the way since it hasn't come to the Mac yet. I've speculated that it could be because they are wanting to release a complete edition with all the DLC. But to me it's like.. which will end up coming out first? AC3 or ACR for Mac?
smoketetsuo: (Ezio)


This month we had first rumors and leaked pictures from a gaming magazine for the next major Assassin's Creed sequel coming out. Apparently Desmond now has a relative during the American revolution that is part English part Native American from the "Mohawk" clan. His name is Ratohnhaké:ton (pronounced Ra-doon-ha-gay-doo') aka Connor.

So now instead of being in renaissance italy and doing free running from building to building there we have a new character somewhere out east doing "tree running" instead.

There seems to be more open spaces in the setting they are bringing the franchise to although there was also quite a bit of open space to traverse in the previous games too like the countryside which you ride your horse on. But this time there's forests that you can free run leaping from branch to branch as well as towns. 

Personally I felt like having Desmond suddenly have native american ancestors is a bit of a stretch as they never mentioned it before and as far as I knew he was just of italian descent... he even looked exactly like his italian ancestors. But I suppose sometimes you never know. My family identifies as spanish\mexican but we do have native american blood in our family as well. 

It seems like his tomahawk replaces the hidden blade especially from hearing the sound effect it makes on the trailer. He also has a bow and a flintlock pistols it seems. It'll be interesting to see how this stacks up to the previous games. 

Something that's interesting to me is how they are saying he will be working for such figures as George Washington, Benjamin Franklin, etc. however these guys are Free Masons. In the fictional world of Assassin's Creed the main villians are the Knights Templar so one would think those people would be in league with them. 

Also as a native american the protagonist probably wouldn't side with them. A majority of native americans during that time sided with the british. I mean.. they where having to deal with how they are going to hold onto their homelands against encroaching european settlements. But he could have been a part of those groups partially assimilated into american colonies. 

However, they are saying it'll be more shades of grey who is bad and who is good and there may be some plot twists there so it'll be interesting to see how it plays out. Also with Prey losing its native american protaganist it's nice seeing another game instead gaining one.

Some people commented that it seems like they are having a quick release cycle except the team that did AC2 didn't work on Brotherhood or Revelations. Seperate teams worked on those and the team that is making AC3 has been working on it for three years. I guess they started working on it after having completed AC2 and handing off work on the expansion stories to other teams.

I've yet to play Revelations by the way since it hasn't come to the Mac yet. I've speculated that it could be because they are wanting to release a complete edition with all the DLC. But to me it's like.. which will end up coming out first? AC3 or ACR for Mac?
smoketetsuo: (GalaxyGirl)
Update: I was wrong about this.. it's not for Psychonauts 2.. oh well.. well here's hoping it gets made too.

Psychonauts is one of my favorite games it has a lot of uniqueness to it and is much loved by everyone who has played it. The only problem is the ending leaves it wide open for a sequel and so far none has materialized.

Tim Schafer.. the creator of Psychonauts at Double Fine Productions said he would like to do a sequel but doesn't have the funds to. Later on Markus Persson AKA Notch of Minecraft fame decided to help fund it. What's interesting to me is… at PC Gamer I left a comment saying if need be they could do a kickstarter project for it and also sent a tweet to the aforrementioned fellows also saying this.

So today I discovered that there is now a kickstarter project for a new game at Double Fine.. so I'm now a backer. I pledged $30.. they said if they exceed the goal that a Mac version will be a possibility. I don't know if they got the idea from me or what but it was still an interesting coincidence if not.

I know I'll be keenly following this development and hope they exceed their goal so there can also be a Mac version of this new Double Fine game.. whether it's Psychonauts 2 or not… they usually make unique fun games either way.

Also the original Psychonauts featured the voice of Invader Zim as the main character! I hope he returns!
smoketetsuo: (Default)
Update: I was wrong about this.. it's not for Psychonauts 2.. oh well.. well here's hoping it gets made too.

Psychonauts is one of my favorite games it has a lot of uniqueness to it and is much loved by everyone who has played it. The only problem is the ending leaves it wide open for a sequel and so far none has materialized.

Tim Schafer.. the creator of Psychonauts at Double Fine Productions said he would like to do a sequel but doesn't have the funds to. Later on Markus Persson AKA Notch of Minecraft fame decided to help fund it. What's interesting to me is… at PC Gamer I left a comment saying if need be they could do a kickstarter project for it and also sent a tweet to the aforrementioned fellows also saying this.

So today I discovered that there is now a kickstarter project for a new game at Double Fine.. so I'm now a backer. I pledged $30.. they said if they exceed the goal that a Mac version will be a possibility. I don't know if they got the idea from me or what but it was still an interesting coincidence if not.

I know I'll be keenly following this development and hope they exceed their goal so there can also be a Mac version of this new Double Fine game.. whether it's Psychonauts 2 or not… they usually make unique fun games either way.

Also the original Psychonauts featured the voice of Invader Zim as the main character! I hope he returns!

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