smoketetsuo: (david tennent)
Take a look at this quote I got from a home theater magazine I bought in 1994 which I still have:

"The World is upgrading to multichannel sound, as the technological paths continue to blur the distinctions between your computer, your telephone, your TV, and your Hi-Fi rig towards one all-encompassing multimedia system, a home theater will be the control center of the whole kit 'n' kaboodle. Today a home theater is used mostly for movies and TV shows; tomorrow, it's going to be anything and everything that comes into your home with a picture and sound. One world, one love, one system."

This is interesting to me because it pretty much describes the system I have now. My computer has a screen that would have seemed huge for a computer back then and it has 5.1 DTS or Dolby Digital surround sound. In 1994 regular Dolby Surround was what most people had at home if they had anything (surround sound was only starting to take off in the mainstream at the time), Blu-ray rips.... so better picture than what was available in 94. Even their telephone prediction has come to pass since computers have skype, and even video calls are possible now which they weren't back then and we where looking at movies like Total Recall and wondering when that was going to happen.

I use my current system for everything they describe there. Hell, even my parents TV in the living room has pretty much a computer hooked up to it for the express purpose of watching videos and accessing the internet. Relative to what we had in the mid 90's we ARE living in the future.

We still don't have flying cars, hover-boards or rehydratable pizzas though.
smoketetsuo: (Default)
Take a look at this quote I got from a home theater magazine I bought in 1994 which I still have:

"The World is upgrading to multichannel sound, as the technological paths continue to blur the distinctions between your computer, your telephone, your TV, and your Hi-Fi rig towards one all-encompassing multimedia system, a home theater will be the control center of the whole kit 'n' kaboodle. Today a home theater is used mostly for movies and TV shows; tomorrow, it's going to be anything and everything that comes into your home with a picture and sound. One world, one love, one system."

This is interesting to me because it pretty much describes the system I have now. My computer has a screen that would have seemed huge for a computer back then and it has 5.1 DTS or Dolby Digital surround sound. In 1994 regular Dolby Surround was what most people had at home if they had anything (surround sound was only starting to take off in the mainstream at the time), Blu-ray rips.... so better picture than what was available in 94. Even their telephone prediction has come to pass since computers have skype, and even video calls are possible now which they weren't back then and we where looking at movies like Total Recall and wondering when that was going to happen.

I use my current system for everything they describe there. Hell, even my parents TV in the living room has pretty much a computer hooked up to it for the express purpose of watching videos and accessing the internet. Relative to what we had in the mid 90's we ARE living in the future.

We still don't have flying cars, hover-boards or rehydratable pizzas though.
smoketetsuo: (ValveConcept)

I think it's pretty much established by now that this is an Alien prequel. What's interesting is I heard in a live chat Ridley Scott only considers Aliens as the only other film in the franchise other than his to be canon. I think that's mostly because it fleshed out the company and gave it an actual name "Weyland-Yutani" or just "Weyland" so he's cribbing some stuff from it for his prequel.

I've heard Giger came back to do designs for this movie so that's awesome if he did.

Also I want more Alien and Prometheus related figures in my collection and in particular of the humans... I have mini figs of a Nostromo in his astronaut suit, one of the space jockey in its chair and I have the xenomporph both in mini and non mini versions. But I don't have any regular versions of the humans thus far. I read a certain company (I forgot which off the top of my head) got the rights to make figures from Prometheus.. and the figures being teased here look pretty good:

{Check this link out}

It would be nice to also have one of the Space Jockey that's not in the chair.. just by itself standalone. I love the iris stuff for the hatches that the chair and ship come out of.

What I like about this trailer is it shows that they will show more of the mechanical workings of the space jockey and it seems like a crew member or two is going to even mutate into a space jockey or something. As far as I can tell these are probably going to be the people who leave the warning beacon that gets "mistaken" by the nostromo crew as an SOS. 

But at this point I kind of feel the water has been muddied as to whether or not the company knew of that planet and what was on it. It could be only the crew in the original Alien was ignorant to that. It's kind of like with any spin\off fan writing about the colonial marines from Aliens... they make it seem like they encounter Xenomorphs of the variety the space jockeys created all the time but in the movie Aliens they didn't and they where caught off guard by something they weren't prepared for and knew nothing about. That's why they had Ripley around as an advisor... because she had actually seen one before.

The line "It's a bug hunt" likely just meant that colonists where jumpy at something they thought was an alien menace but was really just a minor bug infestation comparatively speaking.. or nothing at all like they have a blip on their radar but it is just someone's pet gerbils or something. It didn't mean they where always fighting the Xenomorphs before.
smoketetsuo: (Default)

I think it's pretty much established by now that this is an Alien prequel. What's interesting is I heard in a live chat Ridley Scott only considers Aliens as the only other film in the franchise other than his to be canon. I think that's mostly because it fleshed out the company and gave it an actual name "Weyland-Yutani" or just "Weyland" so he's cribbing some stuff from it for his prequel.

I've heard Giger came back to do designs for this movie so that's awesome if he did.

Also I want more Alien and Prometheus related figures in my collection and in particular of the humans... I have mini figs of a Nostromo in his astronaut suit, one of the space jockey in its chair and I have the xenomporph both in mini and non mini versions. But I don't have any regular versions of the humans thus far. I read a certain company (I forgot which off the top of my head) got the rights to make figures from Prometheus.. and the figures being teased here look pretty good:

{Check this link out}

It would be nice to also have one of the Space Jockey that's not in the chair.. just by itself standalone. I love the iris stuff for the hatches that the chair and ship come out of.

What I like about this trailer is it shows that they will show more of the mechanical workings of the space jockey and it seems like a crew member or two is going to even mutate into a space jockey or something. As far as I can tell these are probably going to be the people who leave the warning beacon that gets "mistaken" by the nostromo crew as an SOS. 

But at this point I kind of feel the water has been muddied as to whether or not the company knew of that planet and what was on it. It could be only the crew in the original Alien was ignorant to that. It's kind of like with any spin\off fan writing about the colonial marines from Aliens... they make it seem like they encounter Xenomorphs of the variety the space jockeys created all the time but in the movie Aliens they didn't and they where caught off guard by something they weren't prepared for and knew nothing about. That's why they had Ripley around as an advisor... because she had actually seen one before.

The line "It's a bug hunt" likely just meant that colonists where jumpy at something they thought was an alien menace but was really just a minor bug infestation comparatively speaking.. or nothing at all like they have a blip on their radar but it is just someone's pet gerbils or something. It didn't mean they where always fighting the Xenomorphs before.
smoketetsuo: (ValveConcept)

I think it's pretty much established by now that this is an Alien prequel. What's interesting is I heard in a live chat Ridley Scott only considers Aliens as the only other film in the franchise other than his to be canon. I think that's mostly because it fleshed out the company and gave it an actual name "Weyland-Yutani" or just "Weyland" so he's cribbing some stuff from it for his prequel.

I've heard Giger came back to do designs for this movie so that's awesome if he did.

Also I want more Alien and Prometheus related figures in my collection and in particular of the humans... I have mini figs of a Nostromo in his astronaut suit, one of the space jockey in its chair and I have the xenomporph both in mini and non mini versions. But I don't have any regular versions of the humans thus far. I read a certain company (I forgot which off the top of my head) got the rights to make figures from Prometheus.. and the figures being teased here look pretty good:

{Check this link out}

It would be nice to also have one of the Space Jockey that's not in the chair.. just by itself standalone. I love the iris stuff for the hatches that the chair and ship come out of.

What I like about this trailer is it shows that they will show more of the mechanical workings of the space jockey and it seems like a crew member or two is going to even mutate into a space jockey or something. As far as I can tell these are probably going to be the people who leave the warning beacon that gets "mistaken" by the nostromo crew as an SOS. 

But at this point I kind of feel the water has been muddied as to whether or not the company knew of that planet and what was on it. It could be only the crew in the original Alien was ignorant to that. It's kind of like with any spin\off fan writing about the colonial marines from Aliens... they make it seem like they encounter Xenomorphs of the variety the space jockeys created all the time but in the movie Aliens they didn't and they where caught off guard by something they weren't prepared for and knew nothing about. That's why they had Ripley around as an advisor... because she had actually seen one before.

The line "It's a bug hunt" likely just meant that colonists where jumpy at something they thought was an alien menace but was really just a minor bug infestation comparatively speaking.. or nothing at all like they have a blip on their radar but it is just someone's pet gerbils or something. It didn't mean they where always fighting the Xenomorphs before.
smoketetsuo: (serial experiments)

I thought this video was so funny because I know I'm guilty of this once or twice before.
smoketetsuo: (Default)

I thought this video was so funny because I know I'm guilty of this once or twice before.
smoketetsuo: (serial experiments)

I thought this video was so funny because I know I'm guilty of this once or twice before.
smoketetsuo: (bioshock)
 

 This was a suprise for me tonight. After years and years of wondering if the croteam is ever going to suppor the Mac they have announced their latest title.. Serious Sam 3: BFE is coming to the Mac. The previous games all ran well in WINE but it's always good to see a developer step up to the plate and announce official support for the Mac platform. The only thing not known about this is who is porting it and how. I'm just glad it's official now as I don't have to futz around with it in WINE and possibly trigger their DRM scheme with the invincible pink scorpion or anything.

Previously they had an outside contractor named Ryan C. Gordon port the first and second encounters to Linux. But they didn't port those to the Mac although that guy does do Mac ports too from time to time so he could be doing this one too. There's also the possibility that they paid for a license to transgaming's cider technology which is pretty much the same as WINE.. sort of fooling a game that it's running on windows when it really isn't. 

There may be more details later though. Apparently this is going to be on Steam and "Get Games" although I've never heard of the latter.

{Joystiq}
{Shacknews}
{VG247}
smoketetsuo: (Default)
 

 This was a suprise for me tonight. After years and years of wondering if the croteam is ever going to suppor the Mac they have announced their latest title.. Serious Sam 3: BFE is coming to the Mac. The previous games all ran well in WINE but it's always good to see a developer step up to the plate and announce official support for the Mac platform. The only thing not known about this is who is porting it and how. I'm just glad it's official now as I don't have to futz around with it in WINE and possibly trigger their DRM scheme with the invincible pink scorpion or anything.

Previously they had an outside contractor named Ryan C. Gordon port the first and second encounters to Linux. But they didn't port those to the Mac although that guy does do Mac ports too from time to time so he could be doing this one too. There's also the possibility that they paid for a license to transgaming's cider technology which is pretty much the same as WINE.. sort of fooling a game that it's running on windows when it really isn't. 

There may be more details later though. Apparently this is going to be on Steam and "Get Games" although I've never heard of the latter.

{Joystiq}
{Shacknews}
{VG247}
smoketetsuo: (bioshock)
 

 This was a suprise for me tonight. After years and years of wondering if the croteam is ever going to suppor the Mac they have announced their latest title.. Serious Sam 3: BFE is coming to the Mac. The previous games all ran well in WINE but it's always good to see a developer step up to the plate and announce official support for the Mac platform. The only thing not known about this is who is porting it and how. I'm just glad it's official now as I don't have to futz around with it in WINE and possibly trigger their DRM scheme with the invincible pink scorpion or anything.

Previously they had an outside contractor named Ryan C. Gordon port the first and second encounters to Linux. But they didn't port those to the Mac although that guy does do Mac ports too from time to time so he could be doing this one too. There's also the possibility that they paid for a license to transgaming's cider technology which is pretty much the same as WINE.. sort of fooling a game that it's running on windows when it really isn't. 

There may be more details later though. Apparently this is going to be on Steam and "Get Games" although I've never heard of the latter.

{Joystiq}
{Shacknews}
{VG247}
smoketetsuo: (Borderlands 2 siren)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Default)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (Borderlands 2 siren)
eduke32
I've been following this project for years and the scope has changed since then. At first it was just a port to add better 3D rendering as in accelerated rather than the old software rendering it had and adding somewhat higher resolution textures. But since then it's been upgraded to feature more dynamic lighting, normal maps which carve geometric detail into flat walls making them more detailed and 3D. 
Read more... )
{Eduke32 Web Site}
smoketetsuo: (kitten)
I ish in your TVs!
I fix TV for you! Now you dun have to flip channels!
My parents got themselves an HD DirecTV box today and it reminded me of the one thing I don't like about HDTVs. That's the confusion surrounding aspect ratio and what is the best setting to have your TV on so everything will display correctly. Typically with most sources one only has to worry about what the setting is on the TV itself.... if you set it to original aspect ratio it'll just automatically show it to the correct width whether it be 16:9, cinemascope or if it's non-widescreen it'll show it without stretching fitting to the screen with pillar boxes. 

However DirecTV decided to make it a bit more confusing than that. The box comes with "unmodified" display setting as the default setting but that's incorrect the way they labelled that. Unmodified actually modifies non-widescreen content stretching it to full the screen causing faces to look fatter than they should be. In order to get it to be correct you have to specifically choose "pillar box" from the settings. Then it'll be automatic the way I described above. So if a program is 4:3 it'll display unmodified with pillar boxes on the side but if it supports 16:9 it'll show the way that's supposed to too.

Why did they do this? It's misleading to those who don't know any better. Maybe the engineers at DirecTV are biased towards stretching all the 4:3 non-widescreen content. Bad engineers, bad! With DirecTV HD not only does the stretched mode look fatter but it's also more pixelated and blah looking than the "pillar box" setting which is the true unmodified setting for non-widescreen content. 

At least my parents have me to help them... my mom said she thought it looked odd and fat before after I fixed it for her.
smoketetsuo: (Default)
I ish in your TVs!
I fix TV for you! Now you dun have to flip channels!
My parents got themselves an HD DirecTV box today and it reminded me of the one thing I don't like about HDTVs. That's the confusion surrounding aspect ratio and what is the best setting to have your TV on so everything will display correctly. Typically with most sources one only has to worry about what the setting is on the TV itself.... if you set it to original aspect ratio it'll just automatically show it to the correct width whether it be 16:9, cinemascope or if it's non-widescreen it'll show it without stretching fitting to the screen with pillar boxes. 

However DirecTV decided to make it a bit more confusing than that. The box comes with "unmodified" display setting as the default setting but that's incorrect the way they labelled that. Unmodified actually modifies non-widescreen content stretching it to full the screen causing faces to look fatter than they should be. In order to get it to be correct you have to specifically choose "pillar box" from the settings. Then it'll be automatic the way I described above. So if a program is 4:3 it'll display unmodified with pillar boxes on the side but if it supports 16:9 it'll show the way that's supposed to too.

Why did they do this? It's misleading to those who don't know any better. Maybe the engineers at DirecTV are biased towards stretching all the 4:3 non-widescreen content. Bad engineers, bad! With DirecTV HD not only does the stretched mode look fatter but it's also more pixelated and blah looking than the "pillar box" setting which is the true unmodified setting for non-widescreen content. 

At least my parents have me to help them... my mom said she thought it looked odd and fat before after I fixed it for her.
smoketetsuo: (kitten)
I ish in your TVs!
I fix TV for you! Now you dun have to flip channels!
My parents got themselves an HD DirecTV box today and it reminded me of the one thing I don't like about HDTVs. That's the confusion surrounding aspect ratio and what is the best setting to have your TV on so everything will display correctly. Typically with most sources one only has to worry about what the setting is on the TV itself.... if you set it to original aspect ratio it'll just automatically show it to the correct width whether it be 16:9, cinemascope or if it's non-widescreen it'll show it without stretching fitting to the screen with pillar boxes. 

However DirecTV decided to make it a bit more confusing than that. The box comes with "unmodified" display setting as the default setting but that's incorrect the way they labelled that. Unmodified actually modifies non-widescreen content stretching it to full the screen causing faces to look fatter than they should be. In order to get it to be correct you have to specifically choose "pillar box" from the settings. Then it'll be automatic the way I described above. So if a program is 4:3 it'll display unmodified with pillar boxes on the side but if it supports 16:9 it'll show the way that's supposed to too.

Why did they do this? It's misleading to those who don't know any better. Maybe the engineers at DirecTV are biased towards stretching all the 4:3 non-widescreen content. Bad engineers, bad! With DirecTV HD not only does the stretched mode look fatter but it's also more pixelated and blah looking than the "pillar box" setting which is the true unmodified setting for non-widescreen content. 

At least my parents have me to help them... my mom said she thought it looked odd and fat before after I fixed it for her.
smoketetsuo: (Robogeisha)
Manson Omega Figure
Omega by Fewture. Designed by Yasushi Nirasawa and sculpted by Yoshihiro Saito with cooperation of Manson himself.
This is one of those figures I had for quite a while now but I'm wanting to do reviews of at least my favorites in my collection. Well this one is a unique one to me and I'm happy I got it while it was still reasonable and available at retail rather than marked up. This is of Manson in his Mechanical Animals "Omega" guise. These figures where originally only available in japan but where later made available worldwide. It says at the article about the figures that Manson chose japanese designers because they are more "daring" than toy companies in the US. I'm not sure I would classify them as more daring than Macfarlane or something since they didn't do anything to censor the designs of some of the movie monsters they did such as Sil from Species... her figure still had the big biomechanical nipples and such and nothing in this line is anywhere near as racy as that.. but I digress...

Read more... )
smoketetsuo: (Default)
Manson Omega Figure
Omega by Fewture. Designed by Yasushi Nirasawa and sculpted by Yoshihiro Saito with cooperation of Manson himself.
This is one of those figures I had for quite a while now but I'm wanting to do reviews of at least my favorites in my collection. Well this one is a unique one to me and I'm happy I got it while it was still reasonable and available at retail rather than marked up. This is of Manson in his Mechanical Animals "Omega" guise. These figures where originally only available in japan but where later made available worldwide. It says at the article about the figures that Manson chose japanese designers because they are more "daring" than toy companies in the US. I'm not sure I would classify them as more daring than Macfarlane or something since they didn't do anything to censor the designs of some of the movie monsters they did such as Sil from Species... her figure still had the big biomechanical nipples and such and nothing in this line is anywhere near as racy as that.. but I digress...

Read more... )
smoketetsuo: (Robogeisha)
Manson Omega Figure
Omega by Fewture. Designed by Yasushi Nirasawa and sculpted by Yoshihiro Saito with cooperation of Manson himself.
This is one of those figures I had for quite a while now but I'm wanting to do reviews of at least my favorites in my collection. Well this one is a unique one to me and I'm happy I got it while it was still reasonable and available at retail rather than marked up. This is of Manson in his Mechanical Animals "Omega" guise. These figures where originally only available in japan but where later made available worldwide. It says at the article about the figures that Manson chose japanese designers because they are more "daring" than toy companies in the US. I'm not sure I would classify them as more daring than Macfarlane or something since they didn't do anything to censor the designs of some of the movie monsters they did such as Sil from Species... her figure still had the big biomechanical nipples and such and nothing in this line is anywhere near as racy as that.. but I digress...

Read more... )

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